Quote:
Originally Posted by Vexenu
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I think the general problem is that:
1) You overestimate the abilities of the Shaman class. You do this through a bit of rhetorical slight of hand, whereby you change your arguments in favor of the Shaman based on the various different roles the Shaman can play. On the surface this makes sense, because the Shaman is a generalist class with a decent amount of utility. But the problem is that the Shaman cannot perform all of these roles at the same time, and in a 4 man group all of the roles the Shaman fills best are already filled by the Enchanter and Cleric, leaving the Shaman either to tank or DPS, neither of which it does better than other available classes (or charm pets).
2) You underestimate the abilities of the Cleric class. Clerics provide more than just rezzing, and a level 49 Pocket Cleric is not the same thing as a well-played and geared level 60 Cleric in group. Beyond CH, which is inarguably superior to Torpor, Clerics also bring substantial HP buffs and stuns, both of which make charming (which, I will remind you, is the bread and butter of a group with two Enchanters) much safer. A Cleric also requires much less APM than a Shaman and thus is much less susceptible to make mistakes due to player fatigue/laziness.
3) You discount the value of group synergy and assume the Shaman's strength as a soloer makes it fit for every group composition. Yes, the Shaman is very good at soloing using certain specific tactics. But solo tactics do not always translate to group tactics, i.e. a Necro can solo well by fear kiting, but fear kiting becomes extremely annoying and impractical if you have melee players in the group. Your love for the Shaman class makes you want to shoehorn it into every conceivable place it might fit, while ignoring the obvious fact that other classes would often perform better in its place.
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1) I think the problem is reversed. You underestimate the abilities of the Shaman class. I have multiple videos showing a Shaman's capabilities, while you have no evidence showing the equivalent for a Cleric. You cannot back up anything you are saying, while I can.
2) I am not underestimating Clerics at all. They are a fantastic class. The simple truth is most content that doesn't require a Warrior discing is tankable with Torpor + Slow. Therefore you do not need CH, and pocket clerics are an easy solution for resing. Please do not bring fatigue into this. Enchanters are also a high stress class. You are always paying attention to make sure your pet doesn't break, you are casting a lot of spells, etc. If that was a serious factor here, people wouldn't suggest Enchanter/Enchanter/Enchanter/Cleric.
3) I think Shamans synergize very well with groups. That is why I am suggesting it! Again, you are the person claiming Shamans bring little to a group. You need to provide evidence for this claim. You are simply misunderstanding my argument about why the best solo classes are also great group classes. Enchanters are the best solo class because they can manipulate the game better than any other class, both in solo and group situations. Shamans can also manipulate the game very well, because they have a unique method to tank and quickly recover mana. That is why they are very strong in both solo and group situations. Shaman/Enchanter/Monk is a very strong trio for this reason.