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Old 07-03-2023, 03:12 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Tell me if I'm understanding your thinking correctly. Here is basically what you've been saying, as far as I can tell:

1) Shamans are great group DPS, because they can root rot different mobs off to the side of the group to take full advantage of their long duration DoTs.

2) Shamans are great in a farm group because they can split off and solo mobs while the rest of the group does something else.

3) Shamans are overall better than Clerics in a 4 man group because you can always just log on a pocket Cleric to provide a rez.

Is this a fair assessment of your views?
1) In an XP group where the mobs are trivial and the Enchanters do not need a Cleric/Shaman for backup, the Shaman can Root Rot for more DPS if the group wants it. This is not always necessary because 2x Enchanters are already doing a ton of DPS. DPS has diminishing returns after a certain point due to 30 minute spawn timers in most zones. That is why brining more DPS, such as a Mage, will not always translate into more kills per hour. If there is a small gain in kills per hour, maybe 5 mobs or something, the Shaman's extra utility is still going to be better, because it reduces the chance of a group wipe, and you are sacrificing very little XP for that benefit. There is a reason why you don't see a lot of 6 player XP groups. The extra DPS from adding 2-3 players simply does not translate to enough XP to justify the extra DPS.

2) A Shaman/Enchanter/Enchanter/Wizard solo farm crew can split off and solo at 3-4 separate camps when there are no duo/group targets in window. If you are sniping something like Magi in Hate, he has a long respawn timer, so it isn't like you are always in a situation where you are camping something that requires a duo or group. With a Cleric, you reduce the possible split to 2-3 separate camps, which means you have less flexibility. Fortior's idea is to have the group split up into solo players to maximize gains. The Shaman is NOT the only solo player in this scenario.

3) It is a fact that pocket Clerics are a common strategy on P99, because leveling to 49 is not difficult. Individual players and guilds do it. Denying this fact is not benefiting the conversation. If you are opposed to creating a pocket Cleric for some strange reason, you can usually find a Cleric who is willing to res you if you tip them. The Wizard can provide the ports, so it isn't a problem.
Last edited by DeathsSilkyMist; 07-03-2023 at 03:28 PM..
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