Quote:
Originally Posted by Fammaden
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Good luck with that, its historically easy to get anyone to agree to a greater chance they might not get a mob as we all know.
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Here's just 1 example:
A truly competent and competitive spirit could just be enough to tip the scales in a guild-wide <Kingdom> or <Safe Space> vote to voting "Yes" for guild-war with <Good Guys>
* This would of course depend on some clearly defined rules that seemed fair to most with significant risk/reward on the line...
This sort of "guild war" with real risk/reward would perhaps best be in a controlled environment relegatrd to just 1 zone or maybe 2 with GM or Guide referees though.
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