Quote:
Originally Posted by bcbrown
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You're telling me how I should enjoy the game, and I find that highly offensive. You refuse to accept my viewpoint as valid: it's possible for a casual player to care deeply about min/max optimal theory-crafting. It's possible to care about optimal group composition because it will impact my enjoyment of casually crawling through guk in a trio of mid-30s. It's possible that when considering "optimal", the perspective of 4 untwinked new players who want to level together and have some fun is a valid perspective.
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I think you are misreading what I said. It may be my fault for the way I worded it. I am not forcing you to play the game a specific way, nor am I saying your perspective is invalid.
I am simply pointing out that lower level content is easier than high level content. If you are mostly expecting to reach level 55 and stop, there are plenty of great group compositions that can take you there quickly. As long as you don't pick something extremely off like 4 Rogues, you will be fine.
If your group plans on just having some fun, 4 Mages is a great composition in the low levels. You will churn through mobs and level quickly. Unfortunately that group doesn't work too well once you hit 60, so you end up paying the price for that decision if you change your mind about reaching 60. That is why it is better to think about what you are going to do at 60, even if you never reach it. Then you won't have the problem of leveling a class to 60 and realizing you can't do the things you wanted with that particular class.
This is one downside to leveling a Cleric in this four man group. If you reach 60 and your group disbands, you won't be able to solo as well as a Shaman. I am not saying having a level 60 Cleric is bad in any way, but it is something you should think about. Those 3x Enchanters are going to be doing great in terms of soloing good stuff.