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Old 06-28-2023, 03:25 PM
mycoolrausch mycoolrausch is offline
Kobold


Join Date: Nov 2014
Posts: 171
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Quote:
Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
This is far from the the truth. I was there from a week after launch in '99 - '06.

Luclin didn't have a lot of content for "casuals". Most were still in velious / kunark era with a few still in Classic at launch.
yes because that content was up for casuals, because the sweatlords were busy with the cutting edge luclin+ content which outclasses stuff like VP dragons (which dies on respawn to unclassic perma parked toons on p99) and most of velious. And so on with each new expansion up the ladder, leaving tiers of progression for every stage of player, exactly like i said.

Quote:


It did work.

This was the natural order of a time locked emulator until Galach implemented bag limits. Historically, P99 had two competing top guilds. Guild #1 was on top, while Guild #2 was hungrier and coming for them until they eventually became the top guild.
It worked historically when the majority of the server was leveling their toons and alts and gearing them with the pure casual content (HoT, Sky, etc) so didn't care what was happening with the raid content. Dynamics change. The average player on blue today has multiple level 60s with full HoT gear, the only thing left for them to do is raid, so they need raid content, this is only obvious. Being forced to join the one guild with a monopoly on FTErs is the least appealing way to distribute raid content because it gatekeeps how it's all distributed by ~20 people, kills guild diversity, and all around drives the population down.

As low pop as blue is today im trying to imagine what it would be like if the server had stopped quaking, didn't draft, and never did bag limits. 200-300 active raiders in vanq logging in for dkp. every other guild dead. Probably mobs like drusella on the vanq dkp farm. maybe a single sky/hot casual guild survives. yikes.
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