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Old 06-27-2023, 07:52 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
You said that a mage can replace the DPS of a second enchanter after spending 200 pages arguing that mage DPS sucks. You did not say you thought Mages could be included.



The "if" clause specifies that this is a hypothetical. That's crystal clear that you are not saying a mage should be included, and you are not saying a mage can replace an enchanter. You're talking about a single overlapping aspect of what they each can bring to the group.

"because they would cover the DPS" does not imply that a mage can equal an enchanter, just that the combination of a charm pet and a mage pet hits the sufficiency mark for group DPS.

I understand and accept your argument that there's a sweet spot for group DPS for named camps. I understand and accept that the sweet spot may be less than two charm pets. I understand and accept the argument that if you have two charm pets, mage DPS is overkill and doesn't add much.

But you're still now arguing that mage "covers the DPS" requirement after spending 200 pages arguing mage DPS sucks.
I apologize, you did read it correct.

Mages can do a consistent 100 DPS without Epic on a single target, assuming no resists. So Enchanter/Mage would hit the 200 DPS breakpoint. This is using https://wiki.project1999.com/Boots_of_Bladecalling and a Water Pet that is backstabbing. Damage Shield DPS is going to be reduced significantly when mobs are slowed. If you have https://wiki.project1999.com/Burnt_Wood_Staff instead, it's going to be more like 90 DPS. You can weave in mana nukes for a bit more consistent DPS, or dump your mana pool for a higher burst.
Last edited by DeathsSilkyMist; 06-27-2023 at 08:06 PM..
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