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Old 06-27-2023, 05:53 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Dritzle [You must be logged in to view images. Log in or Register.]
Makes sense, thanks. I think I was thinking about this as a 1-60 group not farm fungi king group but I imagine the diminishing return dps argument still holds either way
No problem! And yes, you are correct about diminishing returns on DPS. There is a point at which you aren't really getting more kills per hour without consecutive play for hours at a time.

As a quick example:

We have a mob with 4000 HP that has a 30 minute respawn timer.

At 20 DPS, it takes 200 seconds to kill the mob.

At 200 DPS, it takes 20 seconds to kill the mob.

At 400 DPS, it takes 10 seconds to kill the mob.

When you jump from 20 DPS to 200 DPS, you are getting an extra spawn cycle for this mob every 5 hours if you kill the mob without a break. In a group playing an all day session, you can see this improvement.

When you jump from 200 DPS to 400 DPS, you are getting an extra spawn cycle for this mob every 90 hours if you kill the mob without a break. Nobody is going to play this long in a single session.

The same thing applies to lower level mobs. There is simply a threshold at which increased DPS is just not worth it. This is why you don't see a lot of 6 player XP groups. The increase in DPS typically isn't worth the XP loss.
Last edited by DeathsSilkyMist; 06-27-2023 at 06:07 PM..
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