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Old 06-27-2023, 02:52 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
A shaman can't help in a bad situation if they're several floors away root rotting 4-6 mobs.

I'm pretty thoroughly convinced that enc/enc/clr/druid is the way to go. Shaman haste/slow is fully covered by two enchanters and dots don't help when engaging group content that dies quickly. I'm glad DSM can find groups that let him go off on his own and root rot stuff, but I find the whole concept pretty repulsive. Druid adds snares, ports, roots, the Skin Like line, group regen, potg at 60, and outdoors shenanigans. But really, I think if you start with a pair of enchanters, adding any combination of druid/necro/cleric will lead to a great group.

My highest level character is 45, though, so my perspective is from a leveling/adventuring group, not from someone who's spent a decade at level 60 with raid gear.
Typically you do root/rotting in a group if the content is trivial enough to where you aren't going to be running into problems that require the group to be together. In a area like the entrance to Velks, Shamans and Enchanters are going to be destroying the place already. The only bad situation you are going to run into is if another player trains you, but that can wipe a party regardless of whether they are together or not.

With 2 Enchanters you simply don't need more DPS, so that is why the Mage is redundant. A Shaman is going to be doing more in a group than a Druid, unless you are trying to hold a bunch of camps around the world simultaneously, which isn't a good idea.

Quote:
Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
You want rezzes, you want paci, you want ports, and you want dps. Shamans add literally nothing to a group that's that stacked with pure dungeon crashing power. It's a class for people who want to solo the same way in every situation, and if their one trick doesn't work they can't do the camp. Shaman is the class you bring to a group when you're carrying melees.
You simply don't understand Shamans or group dynamics enough if you think a Shaman offers nothing. There is a reason why Shaman/Enchanter/Monk is an extremely strong trio.
Last edited by DeathsSilkyMist; 06-27-2023 at 02:56 PM..
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