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Old 06-27-2023, 12:25 PM
Crede Crede is offline
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Join Date: Oct 2013
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Not at all.

Necros and Druids are limited by the type of mob they can charm. There are less zones they can operate efficiently in because of this. Bards are great for clearing trash, not so much named mobs.

Enchanters are the best solo class because they can do more content in more zones than any other class. Shamans are second best in that regard. They can do a lot of content in a lot of zones solo, without a specific restriction other than slow immunity. Luckily this is fairly rare in soloable mobs.

If you are referring to solo speed while leveling, I agree Shamans aren't as fast as Druids, Necros, or Bards. However, leveling speed doesn't really matter if you don't plan on reaching 60. If you are the type of player who levels to 50 and stops, I am not sure what you are rushing for. If you are planning on reaching 60, it is more important to understand what your character is going to do at 60.
I'm not sure why you think that the solo ranking of a class translates into a 4 man group situation. The only reason you have an overlap in enchanters is because of charmed pet dps. If this wasn't the case, you would not want 2 enchanters in a group. Group dynamics change as the amount of group members change, with the exception of enc/cleric as this translates into all levels of play as these are pretty much the 2 most powerful classes in group content.

Also, Necros are not necessarily dependent on the type of mob they can charm for solo. If you watch some of UnchainedFury's solo videos, they get to a point where they can just face tank stuff spamming lifetap as needed. OP has not specified the level of gear associated with each class, so we have nothing to go on there. They can also fear kite when appropriate as well, and as been revealed in other threads, it's not difficult to throw fear down in dungeons in certain situations. In this composition I'd actually choose them over shaman as they are capable of outputting more dps with their superior dots, pet, and potential charm pet as well, in addition to bringing FD and Harmshield, not to mention emergency rez if needed. Their patch heal is likely sufficient enough to fill in if the cleric is busy as well. And with 2 enchanters, you could easily have 1 or even both of them on slow duty, since maintaining a charmed pet does not cost a lot of mana. A shaman would bring malo, but not having it isn't necessarily the end of the world, as pet kits can offset there and I doubt there's a mob out there that this potential 4 man group would need malo to land a slow on to win. And since you introduced pocket chars, you could easily have a pocket coth mage to drop a malo in if needed, as this class would be extremely easy to PL with enchanter aoe stun if you wanted to level one up.
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