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Old 06-25-2023, 02:30 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
What's your success rate when you pitch the idea to a group? Are you operating almost-totally separate, or still doing anything with the charm-chainsaw? I imagine monitoring a half-dozen root-rots keeps you pretty busy?
I don't have data on "success rate", as I do not play the game specifically for this discussion. When I play with a group, I am generally not in the mood to do game mechanic exploration. I just want to have some fun. I also think it is scummy to use a random group as a test subject, as the test could affect the groups progress. I don't do that.

Generally when I end up DoTing multiple rooted enemies, it is because the group is already bringing in multiple mobs and CCing with root. The group and I know which mobs are not going to be an issue if they get DoTed, so the group doesn't deny my request to DoT.

In a place like Velks, it is easy to get the group to agree to root rotting spiders. There are plenty to kill, the risk is low, and the verticality allows you to gain xp from the kills without worry. I can do that independant of what the group is doing.

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Is it fair to characterize your position as "everyone agrees enc/enc/clr is the starting three, and as the fourth slot doesn't really matter, here's my pitch for shaman"?
My position is Shaman/Enchanter/Monk, with the fourth member being flexible. Due to the specific restriction of no melee classes, that changes the equation a bit.

I said Enchanter/Enchanter/Cleric/Shaman or Enchanter/Enchanter/Shaman/Necro in my original post on this thread. This is because 2x Enchanters provide the DPS, and the Shaman + Cleric supply enough utility and mitigation to keep the Enchanters going without a hitch. Shamans with Torpor can also do some encounters Enchanters can't (such as WW Dragons), so you are expanding the content you can do.

You swap the Cleric for Necro if you need FD, because you don't need CH for 3-4 player content, and Necros can res. You aren't doing fights that use Warrior discs, and you can have the Shaman tank to alleviate the need to CH pets. The vast majority of 3-4 player content does not out damage Torpor + Slow. The content that does is generally safer with 5-6 people. Its risky to do something like Xenovorash with a low player count. It's better to just ask a few friends to help you so you don't lose progress. You only have about 50 minutes before the mob despawns.
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