Quote:
Originally Posted by Gloomlord
[You must be logged in to view images. Log in or Register.]
Because where in my post did I suggest I get to decide how people play the game?
|
In your very next sentence:
Quote:
Originally Posted by Gloomlord
[You must be logged in to view images. Log in or Register.]
It's more that no one sane will appreciate root rotting in a charm group of 4 people. I've never seen anyone suggest what you described in a group, because why on earth would they?
|
What you are doing here is making a statement of fact that my suggestion cannot work, without any evidence other than you saying so. You keep insisting you cannot be wrong, but haven't actually done anything to prove it, other than your word. I am not sure why you think people care about what you claim is insane. Root rotting isn't any more dangerous than charming pets and giving them torches + haste.
Quote:
Originally Posted by Gloomlord
[You must be logged in to view images. Log in or Register.]
If you want to suddenly switch this to "safety is better than an extra DPS", then why wouldn't I want a druid instead?
|
The logic isn't hard to follow. Enchanters are the best solo class in the game. They also happen to be the number one pick in this thread, and I agree with that pick. Shamans are the second best solo class in the game. If you put the two best solo classes together, you get an extremely powerful combination. That is why Shaman/Monk/Enchanter is one of the best trios out there. You have the best solo class from each type (Priest, Melee, Int Caster).
This isn't just my opinion either. If you have played the game for a while and have been on these forums, you would know that is a common enough suggestion for trios. It's not a large logical leap to take a strong trio and tac an extra class onto it when discussing a group of four players.