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Old 06-23-2023, 11:01 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Gloomlord [You must be logged in to view images. Log in or Register.]
But why would a shaman be doing that? This isn't a group with 2 necromancers and 1 bard -- this is a group with 2 enchanters and 1 cleric. Mage is the better fit for this group.

Meanwhile, in order to reach this higher DPS in order to show that mages are somehow the inferior DPS class, you're either doing very low targets to prevent a problem, which mean nothing in an exp group and a group trying to get some really juicy loot, or you get unlucky root resists which could waste time at best or spiral out of control at worst.

Why would 2 enchanters be fine with you doing this in their 2 charm group as they safely obliterate one mob at a time? Would they do it to appease your childish attempt to prove a point?

Your ego comment might have got to me if it weren't for the fact you've demonstrated over the course of this thread your complete and utter lack of sanity, intelligence and maturity.

In fact: why am I even trying to make counter arguments to you again? Despite my anger towards you, I still feel I'm being too polite by repeating myself again after more than 6 months.

You've had this told to you before, in case you've forgotten (you haven't).
I think you forgot that people basically kept bouncing back and forth between XP groups and Loot groups to muddy the water because their arguments couldn't hold water.

In an XP group, the Shaman can root/rot if you want more kills, because XP groups are generally killing mobs easy enough to do so. I can't really think of a location that a group would go to where they can chainsaw mobs extremely fast, while also fighting a bunch of mobs with heavy magic resistance. It's a very specific scenario you are trying to create to prove your point, and that isn't P99 generally speaking.

In a Loot group, a Shaman provides great utility including damage mitigation, and DPS isn't that relevant when you are already doing so much of it with the 2x Enchanter pets. The difference between 200 DPS and 250 DPS on a mob with 18000 HP (Fungi King) is 90 seconds vs. 72 seconds. When you are waiting 30 minutes for a mob to respawn, saving 18 seconds is basically irrelevant. That 18 seconds is what the Mage is providing, vs. all the utility a Shaman has to offer.

Again, Mages are a great addition to the team if you are doing a lot of CoTH shenanigans, but most camps don't need that. This is more of a specific scenario where the group has agreed to do certain camps as their primary targets.
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