
08-13-2011, 07:59 PM
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Sarnak
Join Date: May 2011
Posts: 412
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Quote:
Originally Posted by Kobias
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There are 3 key bosses (Front door, and 2 for the towers) that you should get for your pullers/rogue (can't remember if rogues can pick those or not). They're on a short timer re-spawn, something like 12 or 24 hours iirc and don't drop anything other than keys.
There are 3 blob bosses, 3 first-floor akheva bosses, 3 second-floor akheva bosses, Mini-Aten and Aten Ha Ra. Pretty sure I didn't miss any, and that comes to 11 total. Still, quite a loot fest. I'd personally like to see them have more of a variable spawn time, as not to have them all up on one visit.
I agree that I don't want VT to turn into Tacvi (1 boss-1 trash-1 boss-1-trash). I'm not sure if you've ever done VT before PoP came out, but having done it myself it was a miserable crawl. After every door there is usually spawn-triggered mobs, usually 4. Plus whatever is in the room. They each have 100k+ HP, cast PB AE Blind, amongst other things. You can't invis past most places either. Trash respawn is very fast (like 6 minutes?); If you wipe, your screwed and have to return to your previous CoH mage point unless you had a cleric camp out behind, and were lucky enough to res a few people to hold off the waves of respawns on you.
IMO what most people didn't like about VT was the horribly long crawl; this is why they setup CoH dedicated Mages in pre-determined spots. Ideally, VT is *the* raid zone of Luclin era, so trying to find some way of improving it would be nice.
I remember spending 12 hours raiding everything in VT one Saturday @ Level 60. It ended at 4am.. ugh.
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Yes, I did VT when it was current. Varying the spawn timers makes it even worse since that means you'll likely be clearing four bosses worth of trash to get to the one that spawned all the way in the back etc. The way VT worked was you killed bosses to despawn deathtouching warders blocking the way.
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