Quote:
Originally Posted by DeathsSilkyMist
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I didn't explain it very well. You slow the mob and then dispel after you get control, or use a 3 minute slow and wait. I used the rehaste as a shorthand for dispel, which was confusing. The reality is you rarely need to save a good enchanter with tons of heals, slows, extra stuns, w/e. Its a niche case to begin with, unless your Enchanter is just not very good.
You misunderstand. Slow cuts a mobs DPS by 70% instantly. If a mob was doing 100 DPS, now it is doing 30 DPS. An Enchanter with 2000 HP is dying in 20 seconds from 100 DP. At 30 DPS the same Enchanter would need more than a minute to die. It's a huge change. There is no need for Cleric heals on a mob doing 30 DPS at level 60.
Torpor is better than CE, its more mana efficient and can heal for 1500 instead of 1200. Remedy isn't better enough from Chloroblast to matter. Divine Light is more life, but slow can make up for for that loss, and divine light has a longer cast time. CH is the main reason why Clerics are amazing from a healing perspective.
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You’re flip flopping on whether immediate impact or efficiency is more important on charm break.
Imo a burst heal, stun or basic root and toeing the mob are often better than slow/dispel. Dispel could end up being equivalent to a nuke for thousands of hp if you’re retaining a buffed pet. If you aren’t retaining pets the slow isn’t ao bad as you can just cc the old pet for being killed and charm a new one.
Enc/shaman better lends itself to a different play style so it is a bit apples/oranges.
Edit: forgot to mention encs are usually pretty keen on active positioning so that is a big red glaf on torpor there.