Never mind the fact that attempting to do more with less can teach a player more about their class until they obtain those items that make them more self-sufficient, if ever. Those limitations also present an additional layer of challenge, upping risk and punishing mistakes. Night blindness for humans/erudites/barbarians. Restricted dungeon movements for trolls/ogres. Difficulty climbing stairs in Kael for gnomes/dwarves/halflings. Personally, that is the overall appeal of classic anyway; outside of guides/GMs, no one character has access to an easy solution for every problem.
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