Quote:
Originally Posted by Lampolo
[You must be logged in to view images. Log in or Register.]
I started a war, cler, ench trio not too long ago. No twinking as none of us have toons on green. We were xping in Sola a lot so I have fresh xping example. We were all lvl 24, static trio, war may have been 23 not sure. We held foreman, pred and singe no problem with about 20+ mobs in rotation on a 18 min timer. Singe is a 28 named. You cannot hold this camp at level 24 with any other trio and kill this many xp mobs on top. An untwinked monk will get destroyed by singe at lvl 24. A shaman as heals will be lucky to have 10 mobs in rotation and singe might not be doable. A necro instead of tank leaves nobody to train the xp.
This example is the same in almost all xp camps in dungeons including seb and hs. A lot of the time there are those level checking mobs/pats. You either need to come in with a real tank or you need to be a few levels higher. Being able to xp train blue mobs on the trio and keep yellow/red names in rotation is only something this trio can do and allows for insane xp/drops for any given level. When mobs start going green you have to move. Being able to kill yellows+ if needed opens up the best xp spots.
|
The issue is you are using level 24 characters as an example. Based on how you were talking before I kind of figured as much. I leveled a twinked Monk to 51 a few months ago, so I also have fresh experience. With Fungi and IFS, I was getting 1 level an hour from levels 30-40ish. It was more like 2 hours a level in the 40s. If my Monk can get 1 level an hour by himself with roughly 250 HP/Minute worth of mitigation from Fungi + mend + bind wound, an untwinked trio with an Enchanter pet can do the same. For reference, a Shaman casting 1 Greater Healing a minute is mitigating 270 HP/Minute, and can meditate the mana back within the same minute. When you look at the numbers you realize that you don't need the best possible heals in a lot of cases, especially at lower levels.
I think you just need to get some more levels before you make broad statements. The game changes quite a bit when you need to start fighting mobs that are level 40+. They get a huge boost to HP/AC/Damage, and it changes how you need to approach the game a bit. You can't just do the easy face tank solution that you can do in the lower levels.