Quote:
Originally Posted by Vivitron
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You can't just haste to cancel a slow; you have to either wait or dispel. So that's a niche tactic.
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I didn't explain it very well. You slow the mob and then dispel after you get control, or use a 3 minute slow and wait. I used the rehaste as a shorthand for dispel, which was confusing. The reality is you rarely need to save a good enchanter with tons of heals, slows, extra stuns, w/e. Its a niche case to begin with, unless your Enchanter is just not very good.
Quote:
Originally Posted by Jimjam
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But charm breaks are about frontloading assistance to the enc, not about slow burn efficiency.
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You misunderstand. Slow cuts a mobs DPS by 70% instantly. If a mob was doing 100 DPS, now it is doing 30 DPS. An Enchanter with 2000 HP is dying in 20 seconds from 100 DP. At 30 DPS the same Enchanter would need more than a minute to die. It's a huge change. There is no need for Cleric heals on a mob doing 30 DPS at level 60.
Quote:
Originally Posted by Lampolo
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remedy, divine light and celestial elixir are all better than anything a shaman gets
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Torpor is better than CE, its more mana efficient and can heal for 1500 instead of 1200. Remedy isn't better enough from Chloroblast to matter. Divine Light is more life, but slow can make up for for that loss, and divine light has a longer cast time. CH is the main reason why Clerics are amazing from a healing perspective.