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Old 06-16-2023, 08:43 AM
BigPlays BigPlays is offline
Aviak


Join Date: Jun 2023
Posts: 50
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Quote:
Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
I wonder if there are any original dev interviews where they go into what was designed when. I always felt like some of the zones in velious were put together from leftovers that weren't used in the original release. Velk's and siren's grotto both have the same kind of really basic blocky architecture and mismatched platform heights that don't quite line up and somewhat shoddy texture work. None of the super-sculpted pathways like you see in kunark zones, even though they didn't come out until after kunark.

Then again, velious was released really fast after kunark considering how much content kunark had, maybe it was rushed as well.
My theory was back in those days, devs were pushed to get games out the door. That is why you had so many games that were just unfinished and why Blizzard was more polished because of their "When it is done" mantra.

Nowadays, with early access and crowd funding, devs can keep games in alpha/early access indefinitely because they still have $$ rolling in (see star citizen) and are under no pressure to release a game.
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