View Single Post
  #3  
Old 06-15-2023, 12:51 PM
cadoipi cadoipi is offline
Aviak


Join Date: Oct 2014
Posts: 57
Default

Quote:
Originally Posted by BigPlays [You must be logged in to view images. Log in or Register.]
I always felt that the Qeynos area was rushed through and always seemed unfinished to me. You have Qeynos, and then QH which is just bare bones. Then you have Surefall which seems like it was supposed to be a main town but is more like an outpost.

Blackburrow seems like a good newbie dungeon but then the whole area just falls off. NK/WK are huge areas which just a spattering of mobs and nothing very valuable dropping. After BB, it looks like Paw (old paw) was the next logical place but was never that much higher than BB.

Which brings us to Freeport which seems very polished. Natural progression and tons of dungeons to choose from. You can do Befallen then his Oasis, Upper Guk, Lower Guk and literally get to 50 easy. Or you can do Befallen, Najena, Sol A and Sol B.

So am I wrong in thinking the devs started out in Qeynos, then just stopped caring about that area?
Perhaps it would have been better to remove WK and make NK = NK+EK (with the long canyon like path to Highpass shortened).

I partially suspect the extreme width of WK and the length of the canyon in EK were due to someone from marketing wanting the run from Qeynos to FP to be shocking long.
Reply With Quote