Quote:
Originally Posted by Fourthmeal
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/guildwar would make the big guilds actually compete for mobs without trainign each other.
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If they train each other then a GM can rape them. That's one of the purposes for having a GM - to enforce the peace. Having them kill each other to keep the peace is antithetical on a blue server. Additionally, how many players do you think /guildwar will cause to ragequit or bitch to the GM's about something? How much more time will the GM's have to work to confirm or deny the claims of different players? I'd anticipate increased traffic.
Aside from that, why aren't there any discord players? Red players? There's the option in-game right now to do that. I guess /guildwar may fit some inner desire to spill blood, but there're already ways in-game to do that. Unless it's easy like 1-2-3 then I have to think there're better things for the coders to work on.
So if someone steps forward and says this is easy like 1-2-3 then I'd be supportive of it. But if not, everybody here should keep in mind that pvp players will always be a minority...
Why let a minority bother us? Tell them to /duel or talk to the priest of discord. Somebody can get creative and make a red guild and then their arch nemesis can do the same. Solve a lot of issues...
If you're high level, for example, make a low level red guild. Twink em. Eventually somebody will oppose you for fun and just to talk sh**. That's what pvpers do. They get a thrill from raping each other. Try it.
And to increase your recruitment pool, give recruits some twinkies. NoDrop sh** is best because then they can't just transfer it to their blue character. But I think most recruits would have fun for a while until they got killed a dozen times. Then I think they'd transfer everything and maybe not come back again. But the issue boils down to: if you can offer them something that's tempting, then they may stay red just to have it.