Quote:
Originally Posted by Atmas
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Cleric, Enchanter, Knight, and Flex.
Cleric + Enchanter is already a great duo. Knight snap agro plus other utilities set them so far ahead of warrior it's ridiculous for a group. Knight pulls with FDs/Lulls/Roots and snares are also miles ahead if you don't get a monk or want to put all the work on the enchanter.
The cohesiveness of those 3 can't be understated. Knights benefit from both the mana regen and haste buffs of enchanter. They have snap agro making the cleric healing more efficient and do an infinitely better job of helping the enchanter with pet breaks.
The 4th member could be whatever there are different benefits to members like monk, rogue, necro, etc. I probably wouldn't do a shaman in this comp.
There are some alternative comps with shaman/druid healing and other tanking like warrior, monk, or ranger. You can play them if you enjoy the classes, they just probably won't be as efficient but playing what you like is best in the long run for having fun.
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Nah.
You don't want your tank pulling. You want to constantly have mobs in camp with the monk (or bard) puller working on more as soon as you're down to 1-2 left. IIRC the op changed from 4 to 5 players.
Enc / Cleric / Tank (war if going long game) / Monk is the core. 5th is pure flex:
- Shaman is nice for the melee buffs, malo for enc pets...if the enc or cleric quit you're still sorta covered. Definitely the #1 choice if going the long haul (torpor).
- Necro is a great option. Undead charms, CR master, can backup the enc on rough charm breaks, pump mana if enc/cleric aren't playing optimally (remember these guys are newbies).
- Rogue is my favorite pick here. The group can funnel all their plat to get epic mq'd (after cleric of course) and then its game on. Instant access to Hole, HS wings, Seb Crypt, etc. Most of their time is going to be spent at 50+, not 1-50. Bring a 5th that brings the boomstick in the late. Oh and corpse drags.
- Mage is an interesting one. This is a completely untwinked group, so the mage pets will actually bring some pretty good damage. Free haste items for enc pets, coth is fun...this player is probably gonna quit anyway so having a coth bot at least partially leveled is nice.
- Druid is just poop. Who cares if you can travel around on a whim? Ports are a minor inconvenience and make up less than 0.1% of your actual play time. Only way to salvage this is to visit some spots with animals to charm so they can at least help out. If they plan on farming chardok extensively you could make an argument.
- Bard only if this 5th player is a tryhard. Not likely. Their tryhard should be on the enchanter.