In a world where a sham is 60 with torp and a mage is 60 with the water pet it's pretty common sense to let the sham face-tank. If it's really nasty maybe throw both pets at it while you slow and debuff before taking over. You're probably leaving 25dps on the table just letting the mage water (no backstab) and wolf pet tank, or more if you're torping them. The fact that a PC will always take aggro over a pet while in range makes it much easier for a sham than chain casting flash of light.
A focused water pet at 60 does really good dps on blues. Like a high 50's rogue unhasted or most EC monks self hasted. The DS on the sham isnt great since the slow but its something, probably like 8dps or so. The mage can keep up 25dps mana free with a burnt wood staff or burst much higher as needed.
In the lower levels id prob slow the mob and throw the earth and wolf pet and heal as needed. The 57 earth is extremely tanky, especially on something slowed.
Chain summoning is a thing, I guess. You can still do it. It's just kinda gross and is more an emergency move than a solo method. Again, with torp at least. Once you get a really good pet its hard not to want to keep it since the spread is noticeable. The 57+ pets all regen 30hp/tick too so if you are slowing early even on fairly tough stuff they hold up just fine.
Note: I probably missed something but just what I would do. A mage and sham lacks some pulling options and CC but they are solid classes to pair in the right situations like killing geos.
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