Yes it's toxic, and that's by design. The staff wants competition (they literally make up entirely unclassic things, like races, to enable competition). Competition breeds toxicity.
If we had rotations or instances or various other systems, there would be a lot less toxicity.
Quote:
Originally Posted by Ooloo
[You must be logged in to view images. Log in or Register.]
People often cite Teal as being this magical "non-toxic" version of green
|
Teal wasn't "non-toxic", but it was less toxic, precisely because of what I said above.
All the people that wanted to
compete by being in the top guild (Seal Team), or who wanted to
compete to earn a server first, stayed on Green. As a result, there were less "competitors" on Teal, leaving a much higher ratio of people who just wanted to play a PvE game (and thus a lot less toxicity).