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Originally Posted by loramin
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and this should be something with lots of evidence available.
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I'm a terrible classic researcher, but I did find these on the Caster's Realm archive (emphasis added):
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Originally Posted by https://web.archive.org/web/20011227232314/http://eq.castersrealm.com/playguides/VIEW.ASP?ID=354
2. Second slot : Root (forget enstill; it is worthless. Stick with root, and ALWAYS have it hotkeyed. I use hotkey 3 for this, keeping it directly next to my nuke at hotkey 4)
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Quote:
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Originally Posted by https://web.archive.org/web/20010830073545/http://eq.castersrealm.com/playguides/VIEW.ASP?ID=767
Then you ROOT (root only none of that enstil crap!) walk a good distance away but not out of spell range.
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