Are you agreeing with me? As the mitigation data didn’t include what the tanks were wearing or the attack values of mobs. And the solution landed on was actually decidedly non classic - especially in terms of caps and returns - because an un-classic model using the mob stats we have gave closer results to classic data than using exact classic mechanics (as all mobs would have needed a revamp to adjust their melee stats to fit the classic formula).
This is why I use mitigation as my key example - it is purposely unclassic in actual mechanics in order to give closer to classic results (than what it was previously).
You may be right that they’ve got the spells issues into the window of ‘close enough’ too.
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