Quote:
Originally Posted by Dollar
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The locked mob encounters just gave such an empty feeling to the world in eq2, it didnt take long for people to jump ship to wow. Think wow had a 5 day trial and within first few hours, we jumped ship from eq2 and never went back.
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That was a tempting option. Only fun was to be in a server dominant guild. I don't mean for "sadism" reasons (but of course that was also true) but, it did require a good and tight roster, usually very few "extras," good cross-server recruiting, and (for me) open competitive no-limit bidding in guildchat.
We just rotted stuff. Sold LR stuff. And, some guilds I was in, one in particular, weekly splits were massive.
That's my only counter-point. For 3-5 years if you were in a competitive guild it was pretty fun. But that's mandatory batphone. Must maintain 80% attendance rate. If you fall bellow that your points get frozen. To avoid DKP imbalance, one a month dkp adjustment for all current 80% players. Don't save too long!
I think it worked. It just sucked to not be the freaky people.
I never even needed a phone call. I could ... sense .... the spawns.