View Single Post
  #14  
Old 08-11-2011, 08:54 PM
Galanteer Galanteer is offline
Kobold


Join Date: Jun 2011
Posts: 185
Default

I don't think the op really captured the essence of SZ. It was very different from that description. Also it lasted much much longer then a few months.

imo three things killed sz.

--More than one character per account (introduced during Luclin)
--Luclin --- with its instances (risk free exp and loot!) and safe zones (how many wizards would afk in the nexus until mana burn was up. Go for a kill, and then afk again....)
--cheaters

I didn't mind the massive team imbalance. On the good team we had some superb players and were still able to get things done. Getting things like a cleric epic was quite an accomplishment, something people on team easy (err evil) would never get. The players who stuck with team good in the later levels were of excellent quality. (though man, many personality clashes, trying to keep a guild together or even a raid....)

For me what made SZ exciting was mass pvp as well as the sense of danger at every corner.