Quote:
Originally Posted by goblinmob
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Ok so this rule is: when a PC learns a spell, the roll for a random +/- and that roll is then tagged to that spell for that character for the campaign?
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yeah Mercurial Magic
"the effect of a magical spell varies according to who casts it. A magic rite invoked by one mage may be more powerful - or even different - than the same ritual exercised by a peer. These variations are not predictable as the subtleties that produce them can never be fully catalogued.
the mercurial nature of magic is reflected in game terms. When a wizard learns a new spell, he rolls on table 5-2 to determine how that spell manifests in his hands. this percentile roll is adjusted by his luck modifier x 10% the player rolls on table 5-2 for every spell he learns, and the effects are specific to that spell."
100 different effects
#11 for example, Planar Rift. casting this spell tears jagged hole in the warp and weft of the multiverse. there is a CUMULATIVE 1% chance that a horror from the outer dark steps through the rift. then you roll a d3 to see if it just fizzles the spell, attacks you or strikes a bargin with the caster offering forbidden knowledge (DM's choice)
some of them are pretty crazy effects lol
also if a wizard rolls a 1 while casting a spell there is an entire other table called Corruption he rolls on to see how the crit fail goes lol