Quote:
Originally Posted by Selene
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Lol I had no idea that bards fear kite without melee but use their DoT songs instead. So melee is rarely used if ever it seems.
With regards to charming, with all those charm breaks every 18 seconds, it seems like doing it indoors where there are tight quarters, I'm bound to get hit every time the charm breaks. Outdoors i get that selo's and snare will mitigate that risk but indoors charming seems not so safe.
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Taking a hit here and there is fine, you have hymn of resto. Its going to happen.
The trick is having that sense of when your charm is going to expire (this comes with practice). You're a bard, you can move while casting. Just start pre-casting the charm while gaining a little distance...ideally your charm spell lands right after the charm breaks.
When I was learning, I would tend to cast my re-charm a bit too early (playing safe). No worries, you just stop your cast and start casting again...the charm IS going to break.
Doing it well in high ZEM dungeons is more about situational and spatial awareness. You can circle strafe in tight spots, avoid getting hit too much, and not aggro more. Obviously its easier to get a handle on this outdoors because it leaves you with ye olde selo's escape plan.
Once you dial it in...it just becomes second nature. People that crutch on GINA for it are shitters.
edit: I forgot to include
why its important to charm the mob thats been drum DoT'd. Charm is an aggro wipe. If you re-charm the same mob there's a good chance that one you've been DoTing will stay on you. If you ping pong your charms between two mobs, you're constantly wiping the aggro and the new re-charm will pick up the now-free mob instantly.
Sugz does some pretty insane stuff on his bard:
https://www.twitch.tv/videos/1155754690
https://www.twitch.tv/videos/1232511853