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Originally Posted by knottyb0y
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Very good point. I feel like fear kiting is effective when you are fighting something too powerful for you, am I correct in this assumption?
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Yeah, fear kiting is for mobs that simply hit way too hard for your pet (or you) to handle. Whats weird is what a lot of people remember from live: necro + rogue/ranger/monk/dps fear-kite duo isn't nearly as effective here with smaller hit boxes and faster (even when snared) moving mobs. Most necros i've seen (myself included) generally when duoing with a melee usually just treat the melee like a pet and pact to keep the melee alive while dots n pet do the rest of the non-pc dps. Monks are especially good for that task.
Quote:
Originally Posted by knottyb0y
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So is tap tanking a viable option in say a dungeon. I have been toying with the idea of focusing my gear primarily towards AC and +HP with +mana and INT secondary. The question is would the boost in HP and AC combined with your Lifetap Over Time spells and lifetap dds be a decent way to take out a camp or exp grind on. I would imagine rooting the mob would be useful for when you need to back off and get mana/hp. I guess the idea is that your tap spells aren't 100% mana efficient if you are at full hp, and I don't know this for sure, but our pets aren't viable tanks(correct me if I'm wrong). By spreading the love between your pet and your hp and landing some taps it seems like you might be pretty efficient.
just a thought.
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AC is capped pretty low for cloth wearers. HPs are the most important stat though, by far, since your Hit points are the basis for your mana regen, as well as what you use when you take hits for your pet, take hits while you deal with snare/fear/root resists. and what you draw off of pacting healing to your pet or another player.
You will always do well to keep hps as high as possible. HP (not STA) gear is preferable since STA - hp ratio for casters is something silly like 2-1 to maybe 3-1 at 60... simply put, you'll always do far better getting +hp items vs. +sta items if your goal is higher max hps.
Basic hp gear worth buying:
Plat Fire Wedding Rings (5ac/55 hps) jewelcrafted
Cloak of the Icebear? (8ac 10hps)
Carved Ivory mask (2ac 4agi 10hps)
Golden Jaded Bracelets (2ac 15hp 15 mana) jewelcrafted
Kobold Hide Boots (5ac 3agi 10 hps)
Higher level hp gear worth having:
Hooded Black Cloak (8ac 5str 45hps)
Djarn's Ring (9agi 80hps)
Black Sapphire Electrum Earrings (2ac 35 hps 25 mana)
Black Sapphire Platinum Necklace (55hp / 55mana)
Rokkyls Channeling Crystal (50hps, other less important stuff)
Staff of the Waterwalker (2hb +100hps, other stats)
Idol of the Thorned (10ac 7str 10sta)
is a basic rundown.
as for the rest of your post:
Tap spells arent royally efficient.. BUT. they are 100% unresistable so it's not as bad as you think. Your undead DD line is also very good at hitting at at or near max, as well.
You'll have to learn dungeons on your own. Everyone does dungeons their own way. Remember that root is your friend, lulls are good, but duoing with a Monk/SK/Enc/CLR type that can split easier than you can and add heals/dps/etc is even easier.. just because you can solo doesn't mean it's the best road. I've always found duoing to be the xp sweet spot of safety + constant killing, without 5 other ppl to roll against.. Honestly, anytime you have more than 3-4 ppl in a group there's always 1 or 2 afk and it's rarely as efficient as it should be.
Above all else. Bertoxx gave you root, feign, a pet, and harmshield for a reason. Never feel bad about trying something that doesnt work out and having to feign, resummon a pet and start all over. Other classes die, you get the luxury of learning without paying the penalty. In my experience, you will find a small group of people you enjoy duoing/trioing with and that's what will keep bringing back to log in and have fun. Soloing is boring, and anything in a dungeon is safer as well as more fun and rewarding with a buddy or two.
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