People say PVP would help prevent players or groups from monopolizing spawns, but it would be worse. In people's imaginations, it's "I can kill the guy and then camp it myself," but what would really happen is you attack the guy and then 5 of his friends log in their pre-parked alts and force you to leave or die. It will just turn into an even more intense zergfest.
With pvp, the way to maximize your returns on a camp like that is to have a guild or cabal that takes turns camping it and reinforces each other to hold onto the camp. And you can say, "Well then we'll just make our own guild, with blackjack and hookers," but whichever guild loses 3 times in a row will see a bunch of members switch sides, and voila, one guild is waaaay bigger than the other. And they get all the pixels until the item is removed from the game. Or the other team completely dissolves and joins the winning team and waits their turn.
Ta-da! Right back where we started.
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