Solo - Outdoors:
2 options- fear kiting, or aggro kiting
Aggro kiting- snag it with a Darkness (and maybe add another DoT) /pet attack, and run in a big circle while it dies.
Pros: good control of where the mob goes, no accidental aggro
Cons: little time to med, Darkness can wear off while you run and you'll get beat on while re-applying. DoTs only do 2/3 damage, killing is slower.
Fear kiting- Snag with Darkness, fear, /pet attack (+2nd Dot) med and watch for fear to wear off.
Pros: efficient, easy.
Cons: can't control where the mob runs, may aggro other mobs in the area, or may lose Line of Sight, etc.
Solo Indoors:
pet tank/root rot
/pet attack, root the mob, DoT it up. If pet gets low HP, call it back and let the DoTs work alone.
Can charm if they're undead mobs (this is unreliable until post 50 and mobs are low Dark blue con or Light Blue. Use charm as pet, see above.
Limited opportunity for fear/aggro kiting. It exists, but it can be dangerous.
Group:
You do everything.
DPS with pet and nukes (mobs dont live long enough for DoTs)
Crowd Control with screaming terror and root (and pet)
Ghetto heal with Pact
mana dump to the healers.
You can even pull in a pinch.
Edit: I can still 'tap-tank' at 55, but only on non-kunark/light blue con mobs. Anything that hits for 100+ is too much.
Pull it to you with Bond of Death, and then use Lifetap/Deflux to stay alive. It works, but it's hard on the mana. you're better off root-parking adds and moving the fight out of range of those you've parked.
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