Quote:
Originally Posted by Old_PVP
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EverQuest PVP has historically garnered ~10% of the active playerbase, even on live. 40 or so Live servers back in the day, 4 of them were PVP. Many people are interested in trying PVP, however maybe they are too heavily invested in Blue / Green or want a fresh start, or don't like the particular Red ruleset. Whatever the reason, history would suggest that if a PVP server were to be done correctly from the start, it would attract & retain 300 - 500 active players, maybe more.
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10% of blue and green's player base would be like 200 people or less.
I'm sure they can't wait to develop, organize, and staff a third server so that a couple hundred four-chan rejects who can't stop hurling slurs in global /ooc can get a fresh start on being the first max level griefers to drive off all the other players. Sounds like a great use of staff resources.