Something else I would suggest. We need to recognize specifically what choices are being made and not look at things in isolation. By that I mean giving a RoD for completing RW is huge, but that also means not letting your members roll on 3 vulak loots and whatever else goes open roll. Strictly speaking, it's a bad proposition to lock into when contributing to another kill could result in a better/more enjoyable experience. Everyone was looking at the casuals and smaller guilds to do RW but if you're a casual wouldn't randoming for vulak loot be better? Missing out on 2 hours of the event for a bonus RoD probably isnt a great trade and is certainly less fun. My suggestion would be make it a huge reward and just start spawning raid targets - make it a challenge. People lose RWs because of bugs or mispositioning but this is a challenge. Make it difficult! If veteran raiders know youre going to %^$# with them, it sounds like fun. Pop CT with Narandi, spawn sisters of the spire everywhere that will agro and DT anyone that gets close. Just make it awful. LOL Do rewards on each wave and Narandi completion and make it more difficult each time. Just pop Nexona and watch the dwarves melt and taunt the players "Oh sorry did you want those for wave 3?". Have fun with it. Be awful we can take it. <3
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