Quote:
Originally Posted by Gustoo
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These bluebie ideas for a pvp server are OK but bordering on the kinda wrong think that created the original p99 red launch rule set in addition to minimal experimentation with rule set during the long beta phase.
To get people to play you can just say they can have the chance to go to the museum server of their choice at the end, either blue or original red (hopefully they do some fixes to original red so it gets SOME population like changing the ruleset to whatever red 2.0 has
That way you can be sure your toons won’t be wasted time sink if the server goes belly
Up since red 1 hasn’t inspired a lot of confidence.
Other than that you just need a rational ruleset like regular rallos rules or Nilbog reasonably balanced 2 team configuration, which would be the best safe way to have item loot enabled pvp which is a requirement to make pvp worth doing when a would be griefer is around.
Because I think item loot is better than no level limit which is the other option for making being a low level PK less attractive.
Item loot makes it risky
No level range makes it pointless because now anyone with a high lvl can log in to unrest and kill you.
I know you guys are eskerd of item loot but it’s quite nice. Droppable gear isn’t too expensive because it trades hands easily. It’s a good economy. And you can try to ambush PKs and be a good guy and have a reason NOt to level past 20 or whatever.
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The teams Nilbog proposed (like a decade ago now??) still make me feel weird af bc they're so nonsensical in terms of RP. The classic teams from live, whether racial or deity-based, at least made some sense.
Item loot is maybe why RZ evolved over time to be a largely anti-PK server, and if we want to win the bluebies over I think a good way to do that would be to make as much of the playerbase anti-PK as possible. Item loot could possibly work?