If it's specifically for soloing, dwarf isn't that interesting. Stamina barely matters when soloing, it's only really relevant when others are healing you and a larger HP pool makes it more efficient for them. The high strength is alright but it's by far the easiest stat to raise. Dwarves have to put five points into agility if you're starting without twink gear, so that's five fewer points to spend elsewhere. They have by far the lowest charisma of all the races, and you can easily argue that this is the most important stat for soloing.
I would go high elf or human if soloing is a big part of your plans. The only time I really favor dwarf is if someone's trying real hard to be the best raiding paladin that one can be. In pretty much any other setting, dwarves are kind of underwhelming. They're decidedly bad solo, and in a group it doesn't really matter much unless you're tasked with lulling, in which case dwarf is also the very worst race. Your strength is largely irrelevant, as is stamina frankly when not tanking raid content.
Having less than 75 agility sucks until surprisingly late into the game. In classic, you could very well be in a situation where none of the gear you want to wear has agi on it. Of the paladin planar set, only the legs have agi, and they're some pretty terrible legs anyway. In Kunark, you're in the same boat: very little tank gear with agility. The DW chest and legs do have it, but these are not items everyone just has access to. NoS has +5 but it's absurdly expensive during Kunark. There's none on the pally epic.
Sure, you can wear a serpentine bracer or cat's eye whatever necklace or some shit, but then we're getting into the territory of calculating how much other stuff you're giving up just to fix the agility problem. It's really not until you get into Velious endgame gear that having agility somewhere is a given. I remember struggling with this a lot on an ogre SK back in live. There wasn't agility on any of the items I actually wanted to wear until Velious. By and large, dwarves only get 15 stat points to allocate.
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