Those mobs have a ton of hp and it's pretty reasonable that all the melee dps and healers have built up more agro than the wizards who ran out of steam relatively early into the fight. Heal agro is very low here compared to live in era. The primary failure point for long CH chain fights back then was chain clerics building up too much agro.
I have a giant + dragonbane wizard on blue and a giantbane wizard on green. In my experience banes certainly do not require multiple concussions per cast here. This post is just a lot of vague testimony that doesn't offer any real insight.
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