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Old 03-06-2023, 11:06 AM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
The worst is the unclassic hitpoint update. Tank hp rate of change display should be really slow. Like maybe 30% per second maximum displayed rate of change. Tank HP bars used to smoothly sail up and down like waves. Not jump to specific numeric values and I hit a reaper if >20%.
Do you have any evidence to suggest this was a purposeful mechanic, and not simply due to low data rates back in 1999-2001 with dial up?

On a technical level, what you are describing could have easily been caused by simply not getting data packets on a timely manner. Most multiplayer video games do what is called interpolation, which basically involves filling in the gaps between data packets on the client. This gives the appearance that you are getting data when you are actually not.

My guess is this wasn't an intended mechanic (the HP bar not being precise). What was probably happening was you were getting that HP data packet every few seconds, and the bar was simply interpolating between the old number and the new number. Having a smooth animation on the client looks better than a jump, and gives the illusion of intent.

Unless P99 purposely tries to emulate low data transfer, you won't be able to get those kinds of unintended behaviors in 2023. Even poor quality internet these days is much faster and more reliable than dialup in 1999.
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