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Originally Posted by radbeard
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Of course there is a maximum damage, because stats only get so high. I think probably that is what you are seeing.
I don't see anywhere that +ATK increases maximum damage. +ATK decreases the effectiveness of the target AC so that on average you roll higher damage numbers, but doesn't increase the max damage.
It also seems possible that over 200 strength more strength is half as effective at increasing the damage mod.
When you plug those numbers in you get damage values very very close to what you're suggesting here. Probably we could work it out exactly if you posted the exact stats and buffs and did a long-ish parse on some low level mobs. Your SK magelo, for example, doesn't have max str and thats with a +25 STR stat 2hander. So in an earlier post I don't know what 25 damage weapon you referenced but are you sure you were at max str with it and attacking a mob that had low-ish ac (the low AC won't increase the max it will just make you see the max more often so it takes less time to establish)?
Below is what I think you would expect to see as the max damage for a 25 DMG 1-hander used by different classes with max stats assuming STR is half as effective over 200.
This same formula suggests you should be able to hit for 64 with a 15 damage weapon as a shaman. So maybe you could hit for 1 higher potentially (easier to parse this on a lower AC target) or maybe its how rounding is handled somewhere in the code, but its a very similar result. The +ATK from Avatar should not increase your cap, just increase your average.
Mod Formula: ((Off_Skill+Str(Cap200)+(Str_Over_200/2))/100) = MOD
Max Damage Formula: (MOD*WPN_DMG)+DMG_Bonus
Str over cap below is just 55 strength divided by 2, to account for a softcap.
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Ah yes, I didn't mean to sound like I was surprised there was a max damage. All variables have a limit, and the EQEMU code has a max damage as well. I am more interested if the max damage was low enough for melee classes to hit it. For Shaman it is certainly the case.
Based on my testing I am fairly certain +ATK increases max damage. I couldn't hit my old max damage without the +40ish attack, and I didn't change my STR. The 25 damage weapon I was referring to is
https://wiki.project1999.com/Eye_of_the_Rigtorgn .
If the max damages are correct from this post
https://www.project1999.com/forums/s...d.php?t=415495 , that would suggest a ranger's max damage is more like 6 max damage per 1 weapon damage. The last bit of damage is coming from the 2h bonus probably. That is why Primal hits for a bit more, because the delay is higher.
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Originally Posted by Vivitron
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There's no attack in the formula you suggested above, though. On my bard I seem to get 97 max prime hand with a 16 damage weapon, and 92 prime hand with a 15 damage, regardless of avatar status.
Looking through my logs it looks like rogues are probably hitting 96 with a 15 damage prime hand.
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Vivitron's post seems to suggest basically 6 max damage per 1 weapon damage as well for Rogues/Bards. So that may be the case for most melees. But I would be interested to see if people can post higher numbers (not crits, those aren't quite the same).