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Old 02-21-2023, 02:01 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Leveling, especially solo, yeah. Mana bar tends to be the limiting factor in such conditions. It's also typically the limiting factor when acting as a tank for normal XP grind situations. Probably a safe bet for most players and the option I also recommend in such conditions.

For doing tougher stuff at level cap (mostly duo) I prefer AC and get whatever HP I can secondarily. Mana pool is largely a case of, "Whatever I end up with." It's hard to stack enough health to make a good difference against things hitting for hundreds--buys another round, maybe--and there's not enough time to empty a mana bar before dying anyway against that type of opponent. Lowering the average damage roll is the most useful option. Iksar have some appeal in that sense. Innoruuk's Curse, as good as it is, if it has a weakness it's that is has zero AC--a slight annoyance on an otherwise excellent item. I bag it in favor of a shield sometimes when pulling something particularly nasty, until slowed.

On the other hand, it seems apparent by now that few people (at least in-thread) play the way I do, with the luxury of a permanent duo partner. The shadowknight class can do more than most people ask of it, and do it well, but it wants to have other people around.
When duoing with a Shaman, AC or Resists (depending on situation) are going to end up giving you the best bang for the buck for sure. The main reason why Iksar doesn't matter too much in your case is because if you are a level 60 fighting level 55+ mobs, you are probably at the AC softcap already with your gear. You really aren't getting much out of the Iksar specific bonus. It's best when you are poorly geared, or Monk/Necromancer.

I don't like relying on weapons for Resistance bonus (like Greenmist), because weapons are often swapped out depending on situation. It's better to just have a resistance weapon like Axe of Resistance you swap to when the mob is casting a spell, and switch back to your DPS weapon afterwards.
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