Quote:
Originally Posted by greatdane
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I would put shaman at 4 soloability unless you're specifically talking about endgame play with epic, JBB, etc. Until you have the key components that make shamans great soloers, the class really doesn't belong in the same bracket as enchanter and necromancer. It's a 5 at level 60 with all the clickies and spells, but at like level 40, it really isn't any better than druid. Root-rotting with no snare and DoTs that break root is a mediocre ordeal.
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I have a shaman on Green and have been playing him since before Kunark. Sure, it was a pain in the ass previous to Kunark, but not because of JBB or Epic, but because of the spells. It's not till Kunark that we get the juicy spells. Imagine a lvl50 Shaman casting a lvl24 Cannibalize spell over and over non-stop. I still have nightmares about that, plus 20+ guys in raids sending me tells asking for 5 to more than 10 types (Stats, sow/shrink, regens & resists) of different buffs each. Most I get asked for nowadays is Shrink & FoS/STA.
Still, once Kunark comes out, he sure shares the soloing capability of an enchanter, although before that, I was hunting guards at freeport or clearing Ishva camp at a respectable pace. The shaman is a more stable soloer than an enchanter. Like I always say, the shaman path is a SLOW one. Heck, I've been soloing mobs in Velious that no enchanter would ever be able to solo (Royal Scribe and Huntsman, for instance).
That said, the shaman will kill at a much slower rate than a necro or an enchanter. But at the same time, their pros and cons is what make shaman + necro or shaman + enchanter such awesome duos.