Quote:
Originally Posted by tadkins
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Right, but seeing as this is a 20 year old long conquered game, i'd hope that folks weren't so uptight about class choice.
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This game was conquered because of min/maxing.
Warcraft Classic. Warriors and Rogues dominated due to knowledge of 9%+ tohit is elder god king
City of Heroes: Homecoming, due to previous knowledge of 45% defense when fully IO slotted is godlike, less Defenders, Masterminds and Controllers
Star Wars Galaxies: Emu, Mind-damage classes dominate because only two ways to heal Mind damage and that shit comes with longass cooldowns and detrimental effects/wound damage. Also WAY more fucking combat medics this time around due to lesser-known-then diseases and poison damage.
Runescape, more people have defense vs armor trimming
A community is not always a nice community, but still a community.