View Single Post
  #28  
Old 02-16-2023, 06:02 PM
pink grapefruit pink grapefruit is offline
Planar Protector

pink grapefruit's Avatar

Join Date: Mar 2015
Posts: 986
Smile

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
You're absolutely right that the team mechanics would need to be well-thought-out. Having rolling restarts is one approach, having a new take on teams and "territory" would be another, /guildwar is another, and there are probably other ways to approach it as well. Personally, I'm 100% agnostic to the approach.

I just think the underying system of "every man for himself" is fine for a game like Quake, but it doesn't work for a MMOG. You need a system that somehow promotes healthy PvP, not one that encourages griefers to grief off all the new folks.
oh i don't really disagree, and teams pvp is my jam bc that's what i did on live. and i don't know if anyone remember this, but back before there was talk of a discord server the devs were talking teams pvp. that was back when sirken was on staff.

as a very specific sort of eq nerd i would love it if someone would nerd out with me about potential teams pvp rulesets.

the most important thing imo is to ensure the teams mostly make sense from a RP standpoint. none of this "iksar and gnomes as one team" nonsense. really i think the SZ teams make the most sense, maybe with neutral team able to group (but not guild) with good and evil teams, and maybe let necros worship sol ro or something.

gonna stop myself before i spam everyone with a pointless dissertation on pvp rulesets lol
__________________
pvp 2.0 pls
Reply With Quote