Quote:
Originally Posted by Crede
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This is a subjective statement, unless you have data to prove otherwise. There are plenty of shamans at 60 who mostly duo/trio/group/raid. Shamans shine the most in duo's/trios where you can really stretch the limits, and these are most of the shamans I know. If you want to really be a solo god, play an Enchanter. I think you just specifically like to spend more time soloing at 60, but shouldn't be applied to shaman play as a whole.
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I didn't say there aren't Shamans who don't solo
[You must be logged in to view images. Log in or Register.] I said most Shamans like to solo in addition to grouping/raiding. You don't need data to understand this point. Shamans are one of the few classes that can solo/group/raid equally well across all level ranges. Same with Enchanter. Most players aren't going to spend 60k+ on Torpor without also wanting to solo. A lot of people don't have multiple level 60 characters, so one enticing reason to make a Shaman or Enchanter is you can have one level 60 that can do everything.
In duo/group situations there are plenty of times where FSI can be useful on a Shaman, since you may need to off-tank something. I rarely use Fungi Tunic/Regrowth anymore in solo or group situations, and I don't lose any time. If losing 30 hp/tick isn't a problem, losing 8 hp/tick isn't a problem.
Quote:
Originally Posted by Crede
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You’re also arguing that the min max for shamans is soloing which by design is incorrect. Shamans are a support class.
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Design is irrelevant to how the class actually plays. Shamans can solo better than most classes, even though they are a support class. By your logic Rogues should be good soloers, since they are designed as a DPS class. I am pretty sure Enchanters were also supposed to be support classes by design.