Oh yeah, i imagine FSI would be particularly useful in HoT / Wexit where you may have 2 or 3 60 + mobs, a bunch of fatigued DPS players overeager to start fighting but you have to move the mobs around to different places depending on their AoE / flee behaviours.
I've tanked them a lot without FSI and you're going through so many high level bashers per session that it is noticable.
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