Quote:
Originally Posted by necrosaurio
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-What's the best starting city?
-Does deity matter?
I am completely un-twinked (my "main" at the moment is a level 3 iksar necro), so,
- what's the best way to equip myself for kiting?
- and for grouping?
- Where can you get instruments? I know that in Live you go to Freeport to buy some basic ones but how does it work here? Any recommendations?
How does bard pulling work in classic EQ? Is it "just" lull pulling or are there other tricks to it?
I've read this forum and it looks like str/sta are the stats to improve. Anything else?
Thanks a lot!
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-Kelethin, if you're starting from scratch. Lots of other people doing the same thing, lots of fun!
-Agnostic is the safest choice; all deity really does in classic is make certain factions more or less likely to kill you on sight. Unfortunately, it's heavily skewed toward more things killing you for having any deity, rather than being agnostic. That said, following Veeshan is pretty unique and, if you're careful, can have interesting consequences in Kunark raiding.
- The only equipment you need for kiting is a vendor lute and a vendor drum. Work on buying a suit of banded to help with the occasional hit you'll take.
- For grouping, banded is all you'll need until the late 20's to survive pulling, and whatever weapon(s) you can get with the best ratio are the other things you'll need. A Polished Granite Tomahawk will be good for carrying you through at least until you can Dual-Wield
- Any Bard guild will have all the instruments you need. At higher levels (35+) you may notice enough of a difference to upgrade to the lute & drums that drop in Mistmoore (priority to drums).
- Until higher levels (50+), you'll just use lull, mezz, snare, and (when outdoors) Selo's.
There's an awful lot to be said about your starting stats. 12 years on and there's still no clear answer as to what stats a bard should be using, but rest assured that any combination of STR/STA/DEX/CHA is fine, even if it's not perfect.