Quote:
Originally Posted by DeathsSilkyMist
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No, it isn't 5% for casters. Did you not read what I just said? If you get bashed while casting Malo 4 seconds in, you are losing 6 seconds in that 40 seconds, not 2 seconds. That is 15% of your time wasted per 40 seconds on average. That is pretty big when you are in the pre-slow phase.
Nobody is forcing you to play an Ogre [You must be logged in to view images. Log in or Register.] I am not sure why you are so angry about FSI being superior to Regeneration with Torpor. Both are small benefits, we are just determining which one is better. Better doesn't mean leagues ahead. I have provided plenty of evidence to show how useful FSI is with Torpor. Your evidence isn't evidence against FSI.
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It's 5% for melee, it's worse for casters.
Here you are trying to change the goal posts to make FSI "better" but it's just a noob trap.
Why dont you adjust your situation to be more accurate:
1. If a mob uses its secondary it may bash.
2. If a mob tries to bash you, it may hit.
3. If it does hit you, it may stun.
4. If it does stun you, you get interrupted.
Or what's more likely to happen as the ogre experience:
1. If a mob uses its secondary it may bash.
2. If a mob tries to bash you, it may hit.
3. If it does hit you, it may stun.
4. If it does stun you, you resist.
5. If you didnt get immediately interrupted you may get pushed
6. If you get pushed, you may get interrupted, but you wont know until the end of your cast
7. you may get your spell off.
It's a n00b trap baby, nooooooob trap. Learn to play better is what I highly recommend.
Like I said, Ogres just living in an atmosphere of copium, they've practically evolved in it to ensure their survivability as everyone realizes FSI is the worst trade deal in the history of trade deals.