For what it's worth there are things the wife and I could duo once my guy got his epic that we could not duo without, and a lot more things where the extra healing was a much larger help than extra damage would've been. Damage and mana saving is great for maximizing experience per hour, but not always best for raising the ceiling of what can be done once the exp bar is pegged. The epic took me over four years, realtime, to do and Greenmist offers similar healing for a much easier quest. It's a nice item for what it is.
Granted, I've come to accept that the above is probably as much or more of an exception than the high-end raiders are. Not very many lower or mid-range players push the limit very much, especially not if you aren't talking about charm classes. More usually at that level of player it's a case of level up then quit to some alt, for which ANY high-end weapons are superfluous.
I assume someone creating a character specifically for questing will quit by level forty if not sooner. Everquest, isn't, beyond the low levels. He might elect to use the character for other purposes later on, admittedly.
Danth
|