Thread: This is Dumb
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  #29  
Old 01-24-2023, 05:18 AM
Jimjam Jimjam is offline
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Join Date: Jul 2013
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Quote:
Originally Posted by Allishia [You must be logged in to view images. Log in or Register.]
Pretty sure its based off mobs HP. The agro gets better on higher HP mobs...but ya I was going oom trying to keep mobs on my 47 so in stables.

Disease cloud does nothing, I just used the ac tap cause was less mana than atk tap. It works ok but was still having to put 2-3 cast on every mob to hold it + dpsing with rocksmasher aary 2hb.
I think the issue is the scale for mob hp is broken.

IIRC max aggro should be achieved on mobs with hp in the ball park of the higher level DL giants.

I wouldn't be surprised if the implementation here doesn't achieve max aggro until the mobs have 10s of thousands of hp instead.

Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
The notion that shadow knights should be expected to struggle with aggro until level 50+ due to HP scaling is absurd and nothing like the original game was.
Original game vast majority of people were using like 6/27 weapons til pas their teens. Of course it was easier for low level SKs to keep aggro against this instead of rogues backstabbing with 13 dmg weapons.


Quote:
Originally Posted by Octavian [You must be logged in to view images. Log in or Register.]
Others have already posted enormous chains of old zam comments about DC being primary aggro and generating massive hate during the Velious era.
The comments said things like it needed to be repeatedly cast. Obviously the current implementation seems to have underboiled the egg, but the previous was equally wrong.

2 DCs and MAYBE a shadow and you were keeping aggro an entire fight versus very twinked out melees. I don't think that fell under the scope of 'repeatedly'?


Quote:
Originally Posted by wuanahto [You must be logged in to view images. Log in or Register.]
I am more curious about the proc part of the change. My level 15 dwarf war on green just got a pair of obsidian daggers
Obsidian daggers won't be effective at this point in the servers, even pre nerf. Maybe offhand one while your dual wield doesn't produce many swings (they can proc even if they don't swing), but you need a much better ratio primary to generate consistent white aggro.
Last edited by Jimjam; 01-24-2023 at 05:27 AM..
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