Thread: This is Dumb
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  #23  
Old 01-17-2023, 05:49 AM
Danth Danth is offline
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Join Date: Oct 2009
Posts: 3,320
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The notion that shadow knights should be expected to struggle with aggro until level 50+ due to HP scaling is absurd and nothing like the original game was. Holding hate versus other melee types is now quite hard at any level. Oddly, against some of the casters, it's fairly easy. The wife's shaman generates very minimal hate now (head-scratching in and of itself) and the patch has actually made it easier overall for my character to keep hate over hers when we do something like West Wastes dragons. Since duo is mostly what we do, I can live with this patch personally, but it's a rough time for the class more generally. Tactics used in-era such as aggro kiting with other melee classes are very difficult now. This should be another indication that something's amiss. I sincerely hope this is some sort of glitch or unfinished implementation because at present it does not feel like the original game. If anything it feels like "Warrior's dream;" knights kind of suck and debuffers are easy to manage.

Since we're stuck living with this for awhile--who knows how long--I've had the best results using Clinging Darkness and Shroud of Hate or Shroud of Pain. Disease Cloud is worth only about 1/4 of the hate of those spells and is no longer valid as a means of generating significant aggro. Was that in fact a Luclin-era nerf? How peculiar.

Danth
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